Apogee Entertainment
Role: Level Designer
Project(s): Elements, 2 Un-announced projects
Responsibilities: Currently at Apogee Entertainment, I’m fortunate to be working on Elements along with two other unannounced projects.
My role involves designing and building unique level spaces that seamlessly blend gameplay with narrative. I achieve this by utilizing 2D maps, diagrams, and detailed documentation before transitioning into Unreal Engine to block out and iterate on levels based on playtesting feedback.
I also collaborate closely with other disciplines to guide levels from the grey box phase through to the final art stage.
It’s an honor to be part of such an amazing team creating incredible games!