

Role: Level Designer
Platforms: PC
Engine: Unreal Engine 5
Team Size: 40+
Tools Used: Figma, Whimsical
Links:
As a Level Designer on Mantra, most of my time was spent reworking spaces to test their overall flow, structure, and gameplay. I would play test areas over and over and fix any minor issues that might arise.
Over time I began to rework entire sections of levels based on feedback from the lead-level designer and the lead-level artist.
As a Level Designer, I was responsible for:
Canyon Playthrough