Mantra
Role: Level Designer
Platforms: PC
Engine: Unreal Engine 5
Team Size: 40+
Tools Used: Figma, Whimsical
Links:
Overview
As a Level Designer on Mantra, most of my time was spent reworking spaces to test their overall flow, structure, and gameplay. I would play test areas over and over and fix any minor issues that might arise.
Over time I began to rework entire sections of levels based on feedback from the lead-level designer and the lead-level artist.
As a Level Designer, I was responsible for:
- Redesigning the overall flow and pacing of spaces.
- Rapidly Iterating on designs based on the lead-level designer's feedback
- Assessing an area's readiness for a level art pass.
- Work across Disciplines to ensure the smooth and transparent transference of a space's intentions and goals.
- Work under senior-level designers to assist them with major changes to specific areas of a level as needed.
Gallery
Canyon Playthrough