Mantra

Role: Level Designer
Platforms: PC
Engine: Unreal Engine 5


Team Size:
 40+
Tools Used:
Figma, Whimsical

Overview

As a Level Designer on Mantra, most of my time was spent reworking spaces to test their overall flow, structure, and gameplay. I would play test areas over and over and fix any minor issues that might arise.

Over time I began to rework entire sections of levels based on feedback from the lead-level designer and the lead-level artist.

As a Level Designer, I was responsible for:

  • Redesigning the overall flow and pacing of spaces.
  • Rapidly Iterating on designs based on the lead-level designer's feedback
  • Assessing an area's readiness for a level art pass.
  • Work across Disciplines to ensure the smooth and transparent transference of a space's intentions and goals.
  • Work under senior-level designers to assist them with major changes to specific areas of a level as needed.

Gallery

Canyon Playthrough